package bdz.particles.unit {
	import flash.display.*;
	import flash.events.*;
	import flash.utils.*;
	public class particle extends Sprite {
		private var _renderer:Object;
		
		public var vx:Number;
		public var vy:Number;
		public var mass:Number = 1;
		function particle(renderer:String):void {
			_renderer = getDefinitionByName(renderer);
			_renderer.cacheAsBitmap = true;
			addChild(new _renderer());
		}
		
	}
}